I build, tinker, and explore systems in code, games, and ideas.

About Me

Photo Placeholder (NOT DOXXING MYSELF)

I'm a developer who finds joy in building, tinkering, and exploring systems across different domains. My interests span programming, game design, Bioinformatics, and the art of making things work (or breaking them to understand how they tick!).

I approach each project with curiosity and a mindset focused on understanding how things connect—whether that's low-level systems in C and Assembly, web technologies, or the intricate systems found in game design and simulations.

When I'm not coding, I'm often tending to my fungi and plants, experimenting with new ideas, or reading a book.

Skills

C / Assembly / Low-Level Systems 90%
High-Level Programming 85%
Web Development 75%
Game Design / Simulation 72%
Biotech / Bioinformatics 60%

Projects

Game Engine

Project made in C with extensive mathematics

A Game Engine made from scratch completely in C via the use of OpenGL, GLFW, and efficient planning. Algegbra, trigeometry, and euclidian maths are a few of the concepts used in order to properly render graphical logic.

Ongoing

Mycelium Research Paper

An empirical study on mycelium and its ability to replace concrete

Lengthy research, conceptualization, bla bla stuff to put here (PLEASE DON'T OMG DON'T FORGET TO PUT SOMETHING HEREEEEE!@!!!!!!)

Finished

Spreadphae

Early stage experimental work

This is a prototype exploring some new ideas and concepts surrounding the growth of mycelium and the ability to simulate it.

Prototype

Contact